Othercide Review Thread

Game Title: Othercide

Platforms:

  • PC (Jul 27, 2020)
  • PlayStation 4 (Jul 27, 2020)
  • Xbox One (Jul 27, 2020)
  • Nintendo Switch (Jul 27, 2020)

Trailer:

Developer: Lightbulb Crew

Publisher: Focus Home Interactive

Review Aggregator:

OpenCritic - 75 average - 60% recommended - 20 reviews

Critic Reviews

DualShockers - Kris Cornelisse - 6 / 10

The presentation and atmosphere on offer are fantastic, but Othercide's gameplay sadly cannot match. So much potential that's regrettably not well utilised.


FingerGuns - Toby Andersen - 6 / 10

Othercide does not skimp on the hours it will take to complete, and the interruption mechanics are rewarding, but without any characters, hook or impetus to work through the difficulty, it became little more than a sequence of creepy battles, that are going to be far too hard for most people to progress through.


GameSpew - Chris Mc - 5 / 10

Ultimately, Othercide has its moments but its core gameplay is so repetitive that, even with its turn-pushing twist, you’ll have to fight the grind to get any fun out of it. Its art style may be beautiful, but it doesn’t make playing the game any more enjoyable.


GameWatcher - Robert Honaker - 6 / 10

A combat system that's deeper than it first appears is the real star here, but you'll likely also stick around for the perverse and disturbing universe and the story that plays out within it. The voiceover work will quickly annoy you and the difficulty is unfair, but there is still a bit to enjoy here, assuming you can ignore some of Othercide's shortcomings. I wanted to like Othercide much more than I did.


Gaming on PC - David Dominguez - 9 / 10

Lightbulb Crew have crafted a gem that will shine brightly as one of the genre’s most innovative and addictive exponents.


God is a Geek - Mick Fraser - 8 / 10

Othercide is damn hard, but if you can push through and find your feet, it's also an incredibly satisfying and atmospheric experience. Whatever you do, don't go in expecting to play a straightforward XCOM-clone. Othercide deserves more respect than that.


Hardcore Gamer - Fran Soto - 4.5 / 5

Othercide blends beloved elements of turn-based strategy with its own unique brand of style and gameplay.


IGN - T.J. Hafer - 9 / 10

Othercide is a tactical roguelike with a flair for the dramatic, full of satisfying combat, careful planning, and sometimes heart-rending decisions.


Metro GameCentral - 8 / 10

An impressively original take on XCOM style turn-based strategy that gains in depth and versatility what it loses in accessibility, with some of the best boss encounters of the year.


PC Invasion - Jason Rodriguez - 7 / 10

Othercide has a number of interesting quirks and its art design, with gothic and noir elements, creates a uniquely forboding atmosphere. Unfortunately, it's also got a ridiculous degree of difficulty that you normally don't associate with the turn-based strategy genre. The game's roguelite concepts are more than welcome, though repetition and restarts, combined with the genre's slower progression and mission system, will make playthroughs feel like time-consuming affairs.


PlayStation Universe - Joe Apsey - 8.5 / 10

Othercide is the most pristine AA game I have played. Its haunting world and grotesque creature design cement themselves as some of the best in gothic horror, whilst the unique, timeline-based combat provides a twist on traditional tactical games. Othercide is far more than just a striking art style and everyone should give one of the most unique games of the year a shot.


Push Square - John Cal McCormick - 8 / 10

While they share plenty of the same DNA, Othercide is much more than simply XCOM in eyeliner. Sacrificing warriors to boost the stats of other units proves a compelling and flexible mechanic, while the combat encounters ramp up in difficulty at mostly the right pace. A stunning aesthetic and perfectly complementary soundtrack are the icing on the cake, only occasionally marred by unfortunate technical difficulties.


Sirus Gaming - Erickson Melchor - 8 / 10

Othercide isn’t for everyone. It caters to a specific group of players that delight in more than just the art design. It also takes a lot out of you. It’ll leave you feeling drained. But all the sacrifice in the world is worth it just to make it one step further than where you were in the previous run. That makes the whole experience worth it.


Spaziogames - Daniele Spelta - Italian - 6.5 / 10

Othercide is a stylish turn based strategy game, with a lot of innovation and a "beautiful" setting, but every mission is a copy-and-paste and there is a lack of diversification.


TheSixthAxis - Dominic Leighton - 8 / 10

Othercide is an evocative and absorbing tactical roguelike, albeit one whose style occasionally gets in the way of the substance.


USgamer - Kat Bailey - 3.5 / 5 stars

Othercide mixes a mid-2000s Hot Topic aesthetic with tightly-designed tactics that work very well, even if it largely runs out of new ideas after the first few hours. It's more a proof-of-concept than anything, but it's smart and entertaining while it lasts.


Windows Central - Jez Corden - 4 / 5 stars

Othercide could use some quality-of-life improvements, but this is one of the most stylish games I've played in years, complete with oppressive gameplay that is as thrilling as it is rewarding.


Worth Playing - Chris "Atom" DeAngelus - 7.5 / 10

Othercide is a flawed but generally fun strategy-RPG. It has some balance issues and an annoying UI, but beyond that, it does everything that it sets out to do. It's not as difficult or punishing as an XCOM title might have been, but it may be a good replacement for those who like the strategy game style without the punishment of losing so much when you die. Be prepared to do that a lot, since death is in many ways the only way to advance in the game. Overall, I had fun with Othercide, but it's the kind of game where my opinion will likely improve after a couple of patches.


cublikefoot - Chase Ferrin - Avoid

I love tactics games and roguelites, but when it is as grindy as it is here without any real variety, it just loses its appeal. It’s tiring to do the same missions with the same enemy layouts just to level up units for that future attempt at the boss, knowing full well you’ll have to restart numerous times to repeat that same grind. I’ll give the graphics and core combat some credit, but that unfortunately could not save the experience for me.


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